![]() This is already the intended reward for completing the final song, once I add it! (Probably the 15th song by current estimates. A small suggestion, no need to take too seriously: how about an auto mode where the computer does all the work and the player watches the computer hit the notes? Interesting thought! The invincibility mode is meant to give you a chance to actually look at the character, though it is an interesting thought to shorten/disable it for hard mode. Maybe cut down on the invincibility time for hard mode to provide more of a challenge~ The invincibility is too long in Hard mode. I intend to keep this as part of the learning curve and challenge, but if it proves too much of a headache for people I'll make some changes. I've found that I've really gotten a feel for where to put my fingers and I like how it looks as is. Gameplay would be slightly better if the bubbles were easier to distinguish between each lines, optional, but helpful. This is a known issue and will be fixed in the next update. Her human lover Toby, a boyish young man eyed her in a concerned manner. Holo's animation has a weird jump between frames from when the animation ends to when the animation starts again. Supersized Dragoness (Inflation) Riki sighed as she took a seat on her well cushioned throne, rubbing her temples. ![]() Thank you for your feedback! I'm glad you're enjoying the game and my updates! ![]()
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