![]() Run : $(LOGFILE) $(LASTLOGFILE) > "Logging to $(RIMWORLDAPPHOME)/Contents/MacOS/RimWorldMac -quicktest -logfile $(LOGFILE) type f -name "*.xml" -print0 | xargs -0 xmllint ". Phony : " make 'checks', 'install', 'release' or "making " LASTLOGFILE=$(HOME)/code/RimWorldMods/output_ LOGFILE=$(HOME)/code/RimWorldMods/output_log.txt RIMWORLDAPPHOME=$(HOME)/Library/Application\ Support/Steam/steamapps/common/RimWorld/RimWorldMac.appĪSSEMBLYDLL=$(RIMWORLDAPPHOME)/Contents/Resources/Data/Managed/Assembly-CSharp.dll In Mac OS, set up the Makefile to automate tasks:.I virtualized it on Windows and did a decompile. Decompile the RimWorld src: use ILSpy - NOTE: I never could get ILSpy to work on a Mac.It shows up as drive e: for me in Windows 10. In Mac OS, Share the $ModHome directory via the VirtualBox 'Shared Folders' configuration.In Windows 10, decompile the source code so you can read it: use ILSpy.Wasn't hard to set up and Visual Studio is free now.Microsoft Visual Studio on Windows 10 with VirtualBox.Get running: Microsoft Visual Studio and ILSpy by.These won't be copied by the makefile below as part of the local module folder. Note that I add a Hidden directory to my MyModName folder to store things like planning documents and raw image files.\- /Releases - Where I archive releases that I put into Github |- /RimWorldSrc - Where I placed my disassembled RimWorld code |- /Images - my working directory for textures (Gimp, Photoshop, etc) |- /MyModName - a directory that follows the () ![]()
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